Texturing pre-made model

Textures made by me in Photoshop, transferred in engine and applied using material mods 
Credits: 3D model from Evermotion pack

Modelling and texturing a reception zone

TV sample

Interior visualization with active TV video

Desolation

Planet, desolated by us
Needed fresh start, to be reborn,
While reapers arrived in a fuss,
Adorn the earth by wasteland mourn.

They doomed the time-space
To be frozen as stone,
And set free the fears, previously unknown
Flourished from each human
Left on this earth alone.

Trapped between worlds of despair
Each corner, will lead to the nightmare,
Where colossal rippers dwell, and stare
In the emptiness of white eyes well.
                                        (Yana Aria, 2017)

This project originated entirely as a personal portfolio piece and an opportunity to learn more about cascade particle systems in UE4 (snow, rain) in a large detailed scene. I also used it as a chance to dig deeper into texture blueprints, applying features like diffuse, specular and bump maps. 

 

 

Auto scene with rainy weather

- blinking light blueprint
- rain with collision created using particle system

Riyadh

Island Monos

Imam Husayn Shrine, interior

The Shrine of Imam Hussain ibn Ali (Arabic: مقام الامام الحسين‎‎ Urdu: آستان عالیہ حضرت امام حسین) is the mosque and burial site of Imam Husayn Ibn Ali, the third Imam of Shia Islam, in the city of Karbala, Iraq. It stands on the site of the Mausoleum of Imam Husayn ibn Ali, the second grandson of Muhammad, near the place where he was martyred during the Battle of Karbala in 680 C.E. The tomb of Imam Husayn ibn Ali is one of the holiest places for Shias outside of Mecca and Medina, and many make pilgrimages to the site. Every year, millions of pilgrims visit the city to observe Ashura, which marks the anniversary of Imam Husayn ibn Ali's death.

SarSayeh Architectural Office, exterior

I was inspired by this amazing office, which was built in 2016 in Isfahan, Iran.

Custom interior

Winter street, low poly

Custom mosque, low poly

to the top


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